Articles

Choosing the Right Production Tools
Are you starting a project, but you aren’t sure what tools you should use to keep your production documentation in order? This guide compares some of the most popular production tools used by student teams, emerging developers, indie studios, and AAA companies. Whether you’re managing a student capstone, a solo prototype, or a studio project, these insights will hopefully help you choose tools that will ensure you can manage your production pipeline as intuitively as possible while proactively managing communication, collaboration, and accountability on your team.

Dealing with the Press: A Quick Guide
You’ve done the hard yards, you are close to your goal, and you are ready for the next steps. In short, you have a game just about done, and you aren’t sure who to tell about it. Well, you tell me, or to be even more helpful, all the people like me. That is, you tell the video games media. But I get it, that can be daunting.

Risk, Mitigation, and Contigency
Understanding risks is an important part of production, and it’s often overlooked. You might not think about the factors that will negatively impact your development plan until something goes wrong: you have a conflict in your version control that takes time to resolve, your game engine updates and introduces some confusing bugs you need to fix, or a key team member is suddenly unavailable. By the time these problems appear, it’s often too late to respond without delays, stress, or cutting scope.

Estimates for Emerging Devs
Estimation is the act of predicting how much time, effort, and resources will be required to progress a videogame's development from one milestone to another. That could be from ideation through to release, from one sprint to another, or any milestone length in between.

Why Games Matter in a Time of Crisis
I write to you from deeper in the woods into which you have just chosen to enter. I am a guide to those who travel here. My usefulness to you comes in the form of being able to confirm what you already know. I have seen and worked with 17 years of game development students as they went through their projects, and I write to you with their voice, not my own.

Experimenting with Game Engines
It can be easy to become overly focused on mastering one particular engine, but for emerging developers, the real skill is adaptability. Each engine brings its own constraints and affordances, and these limitations can spark new forms of creativity. By stepping outside the comfort of a single tool, developers gain a broader understanding of how games can be structured, built, and communicated.

Advice for Emerging Devs
As you’re entering the games industry, it can be difficult to know where to invest your time and energy. I asked my network for the advice they would give to students who are nearly finished their tertiary studies in game development or who have just entered the industry. Here’s what they said…
Articles written for Game Dev Lobby were generously supplied by the author/s listed. Articles may receive some copy edits, but overall represent the views and opinions of their authors.